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781. What can I invent with my skills? - in Skill Discussions [original thread]
So far as I know there is no tool that will say given these skills, this is what you can invent. There are sites that go the other way like http://games.chruker.dk/eve_online/market.php?group_id=2
When you pick a blueprint Chruker will give y...
- by Do Little - at 2016.12.31 12:35:28
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782. PLEX is dropping. How low can it go? - in Market Discussions [original thread]
We have a lot of new players and they tend to buy PLEX from CCP and sell it in game for ISK which will increase supply We have some players who no longer need to grind a PLEX to remain active socially which will reduce demand. We have new toys t...
- by Do Little - at 2016.12.31 11:47:03
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783. Raitaru Industry + Research - in Science and Industry [original thread]
There is no advantage to installing 2 service modules of the same type since you have infinite slots. The capital ship module will not fit in a Raitaru - you need a large or XL structure, The 3 basic service modules - manufacturing, research and i...
- by Do Little - at 2016.12.31 11:23:52
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784. Change charactors without logging out - in Player Features and Ideas Discussion [original thread]
If the characters are on different accounts you can play them simultaneously (as long as they are all omega). I'm not sure it would be any faster to simply swap characters since the client would need to purge the data for the old character and loa...
- by Do Little - at 2016.12.30 22:15:16
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785. Character API not updating after Skill Extraction? - in Skill Discussions [original thread]
Patience. I've noticed that injected skills show up immediately but extracted skills can take a week or more to disappear. The only time that is an issue is a strip & flip scenario like yours. I don't imaging it's very high on CCP's priority l...
- by Do Little - at 2016.12.30 21:56:14
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786. Prototype Cerebral Accelerator question for Alpha Clone going Omega - in Skill Discussions [original thread]
The prototype cerebral accelerator will stop working when the character who consumes it is 14 days old. They give you an additional 800 SP/hour or 268,800 if you consume it the instant your character is born. They are currently selling for 60 mill...
- by Do Little - at 2016.12.30 19:42:27
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787. Solo small POS set up/viability - in Science and Industry [original thread]
I make T2 drones at a small POS and they are very profitable. 1. Do not use decryptors for modules or drones. All they save you are datacores - it's usually cheaper to do 2 invention runs than 1 run with a decryptor. 2. Most of the cost of T2 dro...
- by Do Little - at 2016.12.30 19:22:50
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788. returning player looking for an update on EVEnomics :) - in Market Discussions [original thread]
POS requires no standing. You need a player corporation and an empty moon. Industry can be very profitable per hour actually spent logged in to the client. Thus, PI in highsec requires about half an hour per week to manage 6 planets for 1 charact...
- by Do Little - at 2016.12.29 18:41:06
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789. minerals for cap - in Science and Industry [original thread]
You actually don't need any "minerals" to build capital ships - they are made from capital components. The number of components required will depend on the quality of the blueprint, the number of runs and the facility. You do need minerals to mak...
- by Do Little - at 2016.12.29 13:07:27
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790. Officer ships - in Player Features and Ideas Discussion [original thread]
A "good fight" is one where both sides have a chance of achieving their objective. It's relative - not absolute capability that matters. The last thing the game needs is more power creep - CCP should strive for balance that keeps T1 ships relevant...
- by Do Little - at 2016.12.29 09:23:11
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791. Help with PI Please - in Science and Industry [original thread]
You can't set alternate routes for a product and you can't route between storage facilities. I build P3 and P4 on my factory planets. I import P2 and route it directly from the launchpads. P3 is buffered through a storage unit and P4 is routed bac...
- by Do Little - at 2016.12.29 08:04:30
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792. How do you simulate T3's? - in EVE General Discussion [original thread]
Open the ship tree, choose the T3 you want to simulate, right click and choose simulate ship. The simulator will open and all you will see are the subsystem and rig slots on the left. Choose the hardware tab, subsystems, etc... for the ship you're...
- by Do Little - at 2016.12.28 21:23:24
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793. Am I doing it wrong? - in Market Discussions [original thread]
If you are a trader, you will need the Accounting and Broker Relations skills at level 5. This will reduce your tax to 1% and your broker fee to 2.5%. Standing can potentially reduce the broker fee to 2% but that's a long grind. If you are tradin...
- by Do Little - at 2016.12.28 09:38:50
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794. T2 Mining Drone Question - in Science and Industry [original thread]
My understanding is the specialization skill will become a requirement to use T2 drones. It was delayed to give people who were already using T2 drones a chance to train it - which implies the skill will not be grandfathered . It will give 2% per ...
- by Do Little - at 2016.12.28 09:24:25
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795. Shall my skills train faster if I subscribe? - in EVE New Citizens Q&A [original thread]
DeMichael Crimson wrote: Well, seems everyone is saying Omega Clones train skills twice as fast as Alpha Clones. Guess it's true. My Alpha Clone account is training Mining Frigate 4 (Rank 2 skill) at 2160 SP's per hour with a full set of +4 A...
- by Do Little - at 2016.12.27 17:37:02
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796. Atomic World - in Player Features and Ideas Discussion [original thread]
Eve production can get pretty complex. For example a flowchart for T3: http://wiki.eveuniversity.org/Tech_3_Production
Reaction farms for T2 production do in fact include Alchemy https://www.themittani.com/features/primer-alchemy
Designer ...
- by Do Little - at 2016.12.27 12:21:22
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797. T2 blueprint research - in Science and Industry [original thread]
You can look at selling BPCs for jump freighters. Look for Anshar, Ark, Nomad or Rhea blueprints in contracts. BPC's are relatively easy. You can buy a freighter BPC on contract, invent using an optimized attainment decryptor and sell the resulti...
- by Do Little - at 2016.12.27 11:59:55
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798. PREMIUM EDITION ON STEAM and CHARACTER TRANSFER - in EVE New Citizens Q&A [original thread]
To transfer a character, both accounts must be active (subscribed) until the transfer completes - 10 hours. Transfers work the same as purchasing a character on the bazaar. The character to be moved must be in an NPC corporation with training pau...
- by Do Little - at 2016.12.27 10:47:21
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799. Shall my skills train faster if I subscribe? - in EVE New Citizens Q&A [original thread]
Open your character sheet -> Character tab -> Attributes tab. This will show your current attributes for training. A base Omega clone will have Intelligence, Perception, Willpower and Memory at 20 and Charisma at 19. Each skill uses 2 attr...
- by Do Little - at 2016.12.27 10:00:38
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800. New Alpha Seeks General Advice - in Ships and Modules [original thread]
Here is a guide to the Amarr T1 ships http://wiki.eveuniversity.org/Amarr_Basic_Ship_and_Skill_Guide
- by Do Little - at 2016.12.27 08:07:23
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